The objective is to propose a human enhancement system as a way of overcoming health challenges, while exploring how game mechanics can be used as a strategy for learning, motivation, and engagement.
An A.I. assistant that has a similar concept to Siri or Google Home with its voice activated feature and would be catered for the elderly with a more personal and genuine approach. The A.I. would provide a medical aspect to its already vast amount of prompts with medication “know-how” and symptom assessment. It would also prompt daily riddles and activities to keep the user’s mind agile.
This design is intended for elderly users who are mostly retired. Users that may live with family or alone in a home. Users who want to stay healthy and want to feel more prepared for their oncoming impairments from aging.
With this design I hope to enhance the quality of life for the elderly through finding stability in a friendly and familiar product. I hope to ease the process of aging for the elderly so that they can continue a normal and healthy lifestyle.
The research I acquired is very user-centered because I have to make sure that my intended users are going to find this “new technology” easy to use and helpful. Some insights I found through my findings were that elderly people are not as incapable of using technology as some individuals think they are. My assumption is that It seems that way because all new technology is usually targeted towards younger people because most new technology is catered to long time users. It’s true that the elderly are not as quick as younger people but elders are willing to learn with careful instruction; in a slower gradual pace.
I’m glad that I got the opportunity to explore healthcare design with Aito. I realize that it is limited in scope in terms of AI design. Although I think that the project sufficiently displays user friendly designs and interactions that would make a difference. If I were to continue then I would need to do more research on AI and the inner workings of it.
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